
- #ARCHICAD RENDER UPDATE#
- #ARCHICAD RENDER CODE#
Let’s go to the window menu and look for toolbars> edit gdl library parts
To correct this we will have to activate the toolbar for editing library objects. OK.įirst using the library manager we will load the folder where the jpg textures are. Maybe the textures are correct in the 3d view, but when doing a render using cinerender the object will not show them properly. Now let’s insert Darth Vader in floor plan, select and open in 3d view. Once the process is finished, the object will be saved in the embedded library. In this case we must consider the units that we use in archicad and in this way properly scale the object. Being able to manipulate the dimension X, Y and its height (z). In this window we configure the dimensions that we want to give to the object. Next, a window will appear that tells you information about the number of points, faces, and objects that the file contains. When using it, a search window of the file is displayed, you must locate it, you open it. Which once we have it installed you will find it in Interoperability> 3ds Studio> Import 3ds as GDL Object. Save them preferably in a folder together with your 3ds file.Ĭongratulations Jedi , you are ready and happy to go to the archicad.
Now check the folder of your max file, find the texture files, open them in photoshop and save them as jpg. Later we will export our object in 3ds format, for this we use the export menu, and the 3ds format -we must keep the objects to be selected- a window will appear that indicates that if we want to preserve the coordinates of the textures, by default answer is yes. If this is the case it occupies the percentage value of vertex reducing it until the object covers this condition. since it is 100%, what we do is to check the amount of polygons that should not be greater than or equal to 65,535. At the beginning of the calculation nothing happens.
in the Materials and UVs section we select Keep Material Boundaries and Keep textures. in section modifiers we display the list of modifiers. To reduce the polygons we must use a modifier called ProOptimizer.
Taking into consideration the size you should evaluate if you need to divide the object in parts or reduce its polygons. I recommend you use photoshop to edit them and save them as jpg.
The textures of the objects require to be converted into jpg format. The 3ds format contains a limited number of polygons – only 65,535 polygons. If we have installed 3ds max, we can export them in 3ds format to use them in archicad.īut we must have the following considerations. In the market there are 3d objects in 3dsmax format of high quality. For this we must open the object and edit the gdl script, correcting the reading instructions and adding content for texture and material to work with the cinerender rendering engine. However, there is a problem in the process. The problem has to do with the textures of the materials. since the script that is generated automatically does not adapt the textures to be used with the cinerender rendering engine. This is the reason why textures do not appear when we render imported 3ds objects Correcting this problem is simple. We only need to have the goodies installed, and use the option to import 3ds object. pln's into a separate file where the heavy lifting takes place (polygon count wise think of detailed firniture) and use them for rendering, BimX exporting and such.In Archicad we can import 3ds objects in a very easy way. Some offices tend or try to keep their files as clean as possible and hotlink the "technical". Good work discipline doesn't take much effort and saves a lot of time and headaches! Always duplicate and give a new name (e.g. Since you can't change the index number in Archicad's interface one strategy consists of pre-generating 'blanks': empty attributes you can fill in when in need.īeware of changing template attributes. You could also make a project specific block. If you migrate one of your projects suddenly some things would display wrongly. #ARCHICAD RENDER UPDATE#
Next update there are 4 new hatches – your own hatches would start at 77 now. One example: The current last hatch has index number 72. I recommend to split them at the hundred marks: attr To be consistent over many years it is easier to 'reserve' blocks of index numbers for Archicad and for your own attributes, so you can ease the 'update pain'. Index management is an integral part of Archicad.
#ARCHICAD RENDER CODE#
Maybe you want to have a look at my Workspace configuration, using the wonderful Archicad objects made by me, or just write GDL code easier. I'm using them daily, so they might not be too much rubbish. Handcrafted deligthful attributes for Archicad and template(s).